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Iron harvest steam charts2/23/2023 ![]() ![]() ![]() There’s only two resources to harvest and a handful of structures to build. That is, it’s more about managing your troops in battle than about managing the economy. ![]() While its core mechanics are largely familiar to any RTS player, the way they all come together doesn’t quite feel like anything that’s come before.īroadly speaking I would say that Iron Harvest is more of a micro game than a macro game. Is it more of a clone or StarCraft or Command and Conquer? Eventually, though, I realized it’s not really a clone of anything. I kept trying to figure out what hole to fit Iron Harvest into. But that doesn’t mean it’s not a delight to see a new game genuinely chart a new course. This is not entirely a bad thing, mind you there were a lot of great RTS games back in the day, and those are formulae that deserve to be replicated. They’re mainly attempts to replicate the success of the RTS games of yesteryear. These days, most RTS games feel a bit like nostalgia acts. I did experience a bit of a steeper than average learning curve, but once I realized what the right approach to this game is, I started really enjoying myself. The September launch date doesn’t seem like rushing things this game is ready. In general it was a very polished beta experience, with few bugs or issues to speak of. Mechs can simply walk through small buildings if they get in the way. Gunshots snap and crack, while explosions shake the entire field of battle. The graphics are astonishingly pretty - easily the best I’ve ever seen in a strategy game - and the developers have done a fantastic job of illustrating the brutality and bombast of war in this setting. On the plus side, what is included in the game right now is beautifully realized. I just want giant dieselpunk samurai mechs, you guys. Presumably these other factions are being reserved for DLC, and I don’t mind the idea in theory, but I think it would make for a better sales pitch if the base game options were more diverse. Frustratingly, there are other nations from farther afield mentioned as early as the game’s tutorial - including a “Shogunate” - so clearly such options exist within the setting. The three factions aren’t as distinct as you’d find in something like StarCraft (they do share some units between them), but they’re different enough to not just feel like reskins.Īs much as all three factions feel interesting in their own way, I do think it’s a bit of a missed opportunity to have them all be from roughly the same part of the world. The forces of Rusviet (Russia), meanwhile, emphasize melee and close range units, and Saxony (Germany) wields an army of very slow but very durable units. ![]() The Polanians (Polish) focus on harassment with an army of long range and high mobility units. Players control one of three factions as they vie for dominance. Sharing a universe with the board game Scythe (also available in a virtual incarnation on Steam), Iron Harvest takes place in an alternate history version of post World War One Europe in which massive war mechs rule the day. I was pleasantly surprised to find a free open beta over the last few weeks offered me a chance to try the game immediately, and even more surprised when it turned out to actually be a pretty promising game. Such is not the case for real time strategy title Iron Harvest 1920, which officially launches on Steam today. It’s pretty common to stumble across a new game on the front page of Steam and think it looks interesting enough to add to your wishlist, but often such games languish there for months or years, and even if you do end up trying them, they often disappoint. ![]()
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